About this game
A 2001 classic, modernized, and now open source
Arma: Cold War Assault now runs on a modernized version of its original Poseidon engine: native 64-bit Windows support for ultrawide and high-refresh displays, full game-controller support, and a modern audio and networking stack, while it still plays exactly like the genre-defining original.
The engine is now open source
Bohemia Interactive has released the engine and game source code under the GNU GPL v3.0-or-later, in the spirit of id Software's classic source releases. Anyone can study it, build it, port it, and create with it. Game data and assets remain under Bohemia's Arma Public License Share Alike (APL-SA).
The full engine source code is available on GitHub — search for BohemiaInteractive/cwr
What's new in the Remastered engine
Ultrawide & any resolution: aspect-correct field of view; borderless, windowed, or fullscreen; selectable refresh rate and V-Sync
Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType) fonts
Full controller support: gamepad with deadzone/response tuning, plus fully rebindable keyboard, mouse and controller bindings
Modern audio: OpenAL backend with integrated voice chat (VON)
In-game mod manager: enable, order and download community mods from within the game (Bohemia's own catalog), no command line needed
New multiplayer back end: modern master server and in-game server browser (replacing the retired GameSpy service)
Requirements
OS: Windows 7
Processor: Intel Pentium II 500 MHz or AMD Athlon 600 MHz
Memory: 128MB RAM
Graphics: DirectX 9.0c compatible 3D graphics card with 16MB RAM
DirectX: DirectX 9.0c
Space: 800MB free space
Sound: OpenAL sound compatible audiocard (DirectX via compatibility switch)